Here you will find the best settings/ configs, which version of RetroArch to use and which region of game ROM (PAL or NTSC) to use in order to get the best out of N64 Games on your A500 Mini, along with some short notes about each game...
Gex - Enter The Gecko:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 96
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 32100
ISSUES: None really, seems to play well throughout...
Gex 3- Deep Cover Gecko:
Region: NTSC
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X1
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
Glover:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
Hercules The Legendary Journeys:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X2
Xtreme OverClock: X1
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 192
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 22100
ISSUES: Still has some audio breakup and gfx slowdowns when near waterfalls and such like, also as with "A Bugs Life" if a keyboard is connected then it leads to the controllers randomly dropping in and out and as with "Beetle Adventure Racing" it requires more memory for the game to run after a while...
Hexen:
Region: PAL
RetroArch Version: 1.9.10
Core: Mupen64Plus-Next
Quick Menu Settings:
4:3 Resolution: 320 x240 or 640 x 360 or 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 75
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 240
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 33100
ISSUES: If you want to eliminate almost every bit of audio break up in this game then play it at 320 x240 pixels, if you want sharpen graphics then play it at 640 x 360 or 640 x 480 pixels BUT doing so WILL cause a fair bit of "crackling" in the audio in certain places but other than that then it doesn't cause any gfx slowdowns which usually accompanies audio break up in most other games, the choice is yours...
Kirby - The Crystal Shards:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 100
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
LEGO Racers:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 100
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 112
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 33100
ISSUES: None really, seems to play well throughout...
Lode Runner 3-D:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X1
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Less Accurate Blending Mode False/Off
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 144
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 22100
ISSUES: Strange one this, as well as requiring a frame-skip of 1 to get rid of the audio break up it also required the "Less Accurate Blending Mode to be switched off to get the games menus to work properly and while normally having that switched off then the game would slowdown and cause audio breakup but not in this case !!!
Mario Kart 64:
Region: NTSC
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
16:9 Resolution: 640 x 360
Apect Ratio: 16:9
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Analogue DeadZone: 30
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 96
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
Mickey's Speedway USA:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 112
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 32100
ISSUES: Plays well throughout, with the only bit of audio breakup happening if you come in 1st, 2nd or 3rd in the course races and the award ceremony screen, then there will be some audio breakup when the fireworks go off/You can get rid of that by increasing the Audio Latency setting by a fair bit (about 192) but personally I don't think it's worth it as it put the inplay audio sync out by too much, the choice is your though...
Mischief Makers:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X1
Xtreme OverClock: X1
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 0
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: Despite having to have a frame-skip of one to ensure all the audio breakup is gone throughout the game, then it still plays quite smooth and well...
Nightmare Creatures:
Region: NTSC
RetroArch Version: 1.9.10
Core: Mupen64Plus GLES2 (2.5)
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 128
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 33200
ISSUES: None, plays well throughout...
Paperboy:
Region: NTSC
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
16:9 Resolution: 640 x 360
Apect Ratio: 16:9
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, Seems to play well throughout...
RayMan 2 - The Great Escape:
Region: PAL
RetroArch Version: 1.10.3
Core: LudicrousN64 Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds False/ Off
Analogue DeadZone: 0
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/ Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 38200
ISSUES: The intro logo screen will be just plain black in this one, simply hold down the "Start/ Home" bitton on the controller at that point to begin the games and avoid it going into demo mode. A small price to pay for what is perfect gameplay though...
Roadsters:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X1
Xtreme OverClock: X1
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 0
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 144
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 38200
ISSUES: Needs a frameskip of 1 (Xtreme TurboBoost) to eliminate all possible audio break up that would occur at various points in the game without it (mainly at the start lights on some tracks). There is a "Mirror" feature in the game but if you want to use it you'd need to turn the Xtreme TurboBoost to 0 and switch on "FrameBuffer Emulation" but this will cause more audio breakup during the game and as a gimmick then the 'Mirror" feature is really not worth it...
Rocket Robot On Wheels:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 112
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 22100
ISSUES: None really, Seems to play well throughout...
Rugrats In Paris - The Movie:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 128
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, Seems to play well throughout...
Rush 2 - Extreme Racing USA:
RetroArch Version: 1.9.10
Region: PAL
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/ Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, Seems to play well throughout...
Gex - Enter The Gecko:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 96
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 32100
ISSUES: None really, seems to play well throughout...
Gex 3- Deep Cover Gecko:
Region: NTSC
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X1
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
Glover:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
Hercules The Legendary Journeys:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X2
Xtreme OverClock: X1
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 192
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 22100
ISSUES: Still has some audio breakup and gfx slowdowns when near waterfalls and such like, also as with "A Bugs Life" if a keyboard is connected then it leads to the controllers randomly dropping in and out and as with "Beetle Adventure Racing" it requires more memory for the game to run after a while...
Hexen:
Region: PAL
RetroArch Version: 1.9.10
Core: Mupen64Plus-Next
Quick Menu Settings:
4:3 Resolution: 320 x240 or 640 x 360 or 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 75
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 240
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 33100
ISSUES: If you want to eliminate almost every bit of audio break up in this game then play it at 320 x240 pixels, if you want sharpen graphics then play it at 640 x 360 or 640 x 480 pixels BUT doing so WILL cause a fair bit of "crackling" in the audio in certain places but other than that then it doesn't cause any gfx slowdowns which usually accompanies audio break up in most other games, the choice is yours...
Kirby - The Crystal Shards:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 100
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
LEGO Racers:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 100
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 112
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 33100
ISSUES: None really, seems to play well throughout...
Lode Runner 3-D:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X1
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Less Accurate Blending Mode False/Off
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 144
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 22100
ISSUES: Strange one this, as well as requiring a frame-skip of 1 to get rid of the audio break up it also required the "Less Accurate Blending Mode to be switched off to get the games menus to work properly and while normally having that switched off then the game would slowdown and cause audio breakup but not in this case !!!
Mario Kart 64:
Region: NTSC
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
16:9 Resolution: 640 x 360
Apect Ratio: 16:9
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Analogue DeadZone: 30
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 96
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, seems to play well throughout...
Mickey's Speedway USA:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 112
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 32100
ISSUES: Plays well throughout, with the only bit of audio breakup happening if you come in 1st, 2nd or 3rd in the course races and the award ceremony screen, then there will be some audio breakup when the fireworks go off/You can get rid of that by increasing the Audio Latency setting by a fair bit (about 192) but personally I don't think it's worth it as it put the inplay audio sync out by too much, the choice is your though...
Mischief Makers:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X1
Xtreme OverClock: X1
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 0
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: Despite having to have a frame-skip of one to ensure all the audio breakup is gone throughout the game, then it still plays quite smooth and well...
Nightmare Creatures:
Region: NTSC
RetroArch Version: 1.9.10
Core: Mupen64Plus GLES2 (2.5)
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
FrameBuffer Emulation: True/ On
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 128
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 33200
ISSUES: None, plays well throughout...
Paperboy:
Region: NTSC
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
16:9 Resolution: 640 x 360
Apect Ratio: 16:9
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, Seems to play well throughout...
RayMan 2 - The Great Escape:
Region: PAL
RetroArch Version: 1.10.3
Core: LudicrousN64 Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds False/ Off
Analogue DeadZone: 0
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/ Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 38200
ISSUES: The intro logo screen will be just plain black in this one, simply hold down the "Start/ Home" bitton on the controller at that point to begin the games and avoid it going into demo mode. A small price to pay for what is perfect gameplay though...
Roadsters:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X1
Xtreme OverClock: X1
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 0
Analogue Sensitivity: 80
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 144
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 38200
ISSUES: Needs a frameskip of 1 (Xtreme TurboBoost) to eliminate all possible audio break up that would occur at various points in the game without it (mainly at the start lights on some tracks). There is a "Mirror" feature in the game but if you want to use it you'd need to turn the Xtreme TurboBoost to 0 and switch on "FrameBuffer Emulation" but this will cause more audio breakup during the game and as a gimmick then the 'Mirror" feature is really not worth it...
Rocket Robot On Wheels:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 112
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 22100
ISSUES: None really, Seems to play well throughout...
Rugrats In Paris - The Movie:
Region: PAL
RetroArch Version: 1.9.10
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 60.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): True/ On
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 128
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, Seems to play well throughout...
Rush 2 - Extreme Racing USA:
RetroArch Version: 1.9.10
Region: PAL
Core: Ludicrous Xtreme Amped
Quick Menu Settings:
4:3 Resolution: 640 x 480
Apect Ratio: 4:3
Xtreme TurboBoost: X0
Xtreme OverClock: X0
FrameBuffer Emulation: False/ Off
Filter Background Textures: False/ Off
Continuous Texrect CoOrds Force
Analogue DeadZone: 15
Analogue Sensitivity: 85
Player 1 Pak: Memory
Settings/ Video/ Output/:
Vertical Refresh Rate: 50.000Hz
Force-disable sRGB: True/ On
Settings/ Video/ Synchronisation/:
Vertical Sync (Vsync): False/ Off
Settings/ Audio/ Output/:
Audio: Alsathread
Audio Latency: 64
Settings/ Audio/ Resampler:
Audio Resampler: Nearest
Resampler Quality: Lowest
Output Rate (Hz): 44100
ISSUES: None really, Seems to play well throughout...